By Guan-Ming Su
Provides insurance of the key theories and applied sciences all in favour of the lifecycle of 3D video content material delivery
Presenting the applied sciences utilized in end-to-end 3D video conversation structures, this reference covers 3D pictures and video coding, content material construction and exhibit, and communications and networking. It covers the total diversity of key parts from the basics of 3D visible illustration to the newest 3D video coding concepts, proper communique infrastructure and networks to the 3D caliber of experience.
The booklet is based to logically lead readers during the subject, beginning with prevalent and basic details, carrying on with with a close component to diverse visualisation thoughts ahead of concluding with an intensive view of 3D cellular conversation platforms and traits. The authors supply so much concentration to 4 vital components: 3D video coding and communications; 3D graphics/gaming and cellular communications; end-to-end 3D atmosphere (including 3D...
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Additional resources for 3D Visual Communications
Mobile 3DTV is an example of an AS-D product that we have seen in the market. The N-view AS-D 3DTVs or PC/laptop monitors have been in demos for many years by Philips, Sharp, Samsung, LG, Alioscopy, and so on, in which it explores the stereopsis of 3D space for multiple viewers without the need of glasses. However, the visual quality of these solutions still has lots of room to improve. To fully enrich the immersive visual experience, end users would want to interactively control the viewpoint, which is called free-viewpoint 3DTV (FVT).
The N-view AS-D 3DTVs or PC/laptop monitors have been in demos for many years by Philips, Sharp, Samsung, LG, Alioscopy, and so on, in which it explores the stereopsis of 3D space for multiple viewers without the need of glasses. However, the visual quality of these solutions still has lots of room to improve. To fully enrich the immersive visual experience, end users would want to interactively control the viewpoint, which is called free-viewpoint 3DTV (FVT). In a typical FVT system, the viewer's head and gaze are tracked to generate the viewing position and directions and thus to calculate images directed to the viewer's eyes.
Depending on the relative importance of the bit stream segments, different portions of the 3DTV bit stream are protected with different strengths of forward error control (FEC) codes. Taking the stereoscopic video streaming as an example, a UEP scheme can be used to divide the stream into three layers of different importance: intra-coded left-view frames (the most important ones), left-view predictive coded frames, and right-view frames encoded from both intra-coded and predictive left-view frames (the least valuable ones).